Event Details

  • The goal is, certainly, to "level the arena" to take more POE Orbs closer together with regards to damage values, electrical power and progression.

    Secondly, when balancing the potency of items and modifiers, we always were required to take the possibility of double dipping into consideration. We was required to reduce great and bad core passives and common items that happen to be effective for Ignite and Poison builds to your point where they are certainly not worth the investment for other builds. Lastly, Ignite and Poison was required to be reduced in power so they really were for a desired damage level after heavy investment in effects that "double dipped", driving them to virtually worthless for builds that didn't take full advantage of these systems, creating another trap for players to fit in if they weren't aware with the minutia on the game mechanics.

    According to GGG, more systems will likely be undergoing big adjustments to 3.0, though devs aren't ready yet to share with you them. Keep your eyes peeled! Buy POE Currency at: https://www.mmoah.com/path-of-exile
  • 9/14/18 at 1:00 AM -
    9/15/18 at 1:00 AM
  • RSVPs
    • 1 attending
    • 0 maybe attending
    • 0 not attending
    • 0 awaiting reply

POE Orbs